Thursday, 30 April 2015

Salute 2015: part 2

Op Broadsword by MDK Club


World of Twilight Demo Board by Twilight Miniatures
Modern Chain of Command Demo by TooFatLardies
Shattered Void Demo by British Indie



Arcworlde Demo by British Indie

Cold War Gone Hot? Wargames Illustrated?




Preview of North Star Miniatures Frostgrave miniatures
Bolt Action Demo by Warlord Games

Pike and Shot Demo by Warlord Games
Beyond the Gates of Antares Demo by Warlord Games

Part 3 will be up in two days time

Thanks for your time, cya soon ;)

Tuesday, 28 April 2015

Salute 2015: Part 1

It been, it came and it devoured my wallet! Myself and the rest of Iron Forest Games went to Salute. This was the first time for us in a couple of years that we went to the show and wasn't running a table which made a nice break for us as we have big plans for 2016...

But back to this years show. It was a great day - the atmosphere seemed friendlier than ever, previous years some of the tables felt a little secluded, with participates eyeing you suspiciously as you closely examine their work and generally ignoring you so they can get back to their game. Not so this year, everyone was friendly and informative.

I came back with a load of goodies - some Warzone Resurrection, figures for my Hi-Jinks project, some Gates of Antares, Lions Rampart and Fistful of Kung-fu.

Highlight of the show for me? Was a conversation with none other than Rick Priestly, the man is a pure gent and despite some fan boy-ish outbursts from me, was gracious to share some insight into the industry for a aspiring games designer like myself.

Myself and Rick Priestly chatting all things Antares


Anyway enough waffle - here is the pics!

Next year - better off to pre book! And yeah thats Johnno photo bombing :P
Warlord Games Napoleonic Preview

Warlord Games Beyond the Gates of Antares Preview - Isorians

Warlord Games Beyond the Gates of Antares Preview - Ghar and Concord

Prodos Games ran by Leicester Phat Cats - Aliens vs Predator Demo 




Prodos Games - Aliens vs Predator Demo


Prodos Games - Warzone Resurrection Display




The Battle of Guildford 1781 - by Newark Irregulars




Stingray by the South London Warlords



Part two to follow - got another 160ish pics to upload lol

Thanks for your time - cya soon ;)

Monday, 20 April 2015

The Road to Salute 2015

First and foremost, let me apologies for the upcoming absence. I am house sitting for my folks while they are on holiday - minding there 4 dogs, 8 cats and a parrot :P, meaning I can't get to my computer until monday. But When I do return I shall have a ton of pics from Europe's biggest tabletop gaming show: Salute 2015 :)

I have been going to the Salute shows for nearly 10 years and have always enjoyed them, for me they where the gateway from playing just Games Workshop games to the wider hobby/community. This years show looks to be especially good. There seems to be a nice variety of games on display (Previous years seemed to really lean towards WW2 and Steampunk) and some companies - namely Wargames Illustrated, Hawks Wargames, Warlord Games and Mantic seem to be making a extra special effort to make the show truly a event for us Hobbyists.

So what are my plans for Salute? Well typical of any wargaming pilgrim I got a neural shopping list of things I would like to acquire, namely figures for my upcoming game system: Hi-Jinks - which I will be raiding Copplestone Castings, Wargames Emporium and Empress Minis for goodies. I also am going to hit Warlord games where I hope to get reinforcements for my Bolt Action and Beyond the Gates of Antares collections.

The next port of call will be Prodos Games - lately I been fighting the temptation that is Warzone Resurrection. I have been a fan of the Mutant Chronicles setting for quite some time, playing every addition of the Warzone wargame - even enjoying the  movie! My main goal is to just grab the rulebook and accessories needed for the new edition as I have a large collection of classic figs but knowing me, I'll probably return with a starter box set :P

Also this is the first time in quite a few years that I am not running a table at the show so am going to enjoy the freedom and partake in as many participation/ demo games as I can, something I regrettably been unable to do so for a good few years.

If anyone reading this is also going to Salute 2015, please say Hi - be great to make some new hobby pals. I am going up with the rest of Iron Forest Games and will be sporting our club hoodie so if you seen this logo....


... Your more than welcome to say Hi, If its not me than its someone from IFG who can quickly drag me from whatever vendor of shiny I am perusing :P

Thanks for your time, cya soon - hopefully catch you at Salute ;)

Wednesday, 15 April 2015

Production Line: The Easiest Paint-job EVER

Sometimes, just sometimes, figures cry out to me from the shelf of neglect, demanding to know longer stand dust cover, in unloved grey - nope I am not going mad, but through the slightly over dramatic metaphors, it is something many us wargamers/ figure collectors are all too guilty of. We see, we want, we buy, we promise to paint but new shiny comes along and onto the shelf of neglect they go.

Kings of War is one of my favourite wargames, I love its simplicity, its no nonsense approach and the ease it runs a mega sized game. Sadly I don't play it as much as I would wish, this lack of game time has severely hit production time too - I have been sitting on a mostly unpainted Abyssal Dwarf force for well over 3 years - in fact I bought them when they first was released. To add insult to injury I also have a large Basilea and Undead force too! Both in worse states than the dwarves...

So with the guilt firmly in place I did what any self respecting wargamer does, make  a half arsed attempt to get a single unit done than back to the new shiny :)

These figures are Wraiths by Mantic Games - where so easy to assemble, some even where a one piece cast. The paint job was all GW paints - a prime coat of white followed by a very liberal coat of Nihilakh Oxide - done!


While I am very aware I won't be winning any awards for these guys, the end result is still very impressive in regards to the very little time taken. Would look great for the Army of the Dead from Lord of the Rings - or even Undead Pirates!

Thanks for your time, cya soon ;)

Thursday, 9 April 2015

Iron Forest Club Days 05/04/15 So what's all this Hi-jinks?

As mentioned in my previous post, I begun working on a new game system. I say game system rather than rule set because it really has more in common with a Live Action Roleplay or Re-enactment system than a standard wargame.

The idea came from last months issue of Wargames Illustrated (Issue 329), which I must say is one of the best issues they have printed to date. Tons of inspirational articles and none more so than the "High Adventure and Low Tricks in the Back and Beyond" (What a mouthful!) by Wayne Bollands. In this article he talks about his experiences with The League of Extraordinary Kreigspielers and a report from his involvement of their back and beyond big game - Referendum, if you wish to know more about this game - click here.

What astonished me was the amount of imagination and creativity in this groups campaign, reminded me of the good ol days of the Great Crusade Campaign, where a bit of hobby knowledge and access to a good library of source material let you create truly unique pieces of gaming art. What too pulled me was the historical context, nothing better to ground you into a setting than real history.

So after reading the article I hopped over to Lead Adventure to learn as much as I can about the Kriegspielers and there 192X campaign, after literally spending an entire week devouring as much info as I could I came to conclusion that is was the type of gaming that I was yearning for; a social gaming campaign, where me and my gaming buddies at IFG come together to carve out a series of adventures where the only restraint is our imagination. This in turn reminded me of days when I used to be a LARPer/ LARP organiser (Live Action Roleplay - not a fisherman), where we used to create our own characters with backstory and come together, bouncing narrative ideas to create a ensemble storyline.

So back to wargaming - I have been increasingly been getting more and more bored of the competitive, one to one battles that is the mainstay of most our wargames. I wanted to create something more akin to the gentleman's wargaming of old, where the aim was not to be the best rules lawyer in the west but rather to a immersive and fun game where both parties can feel equally satisfied.

So an idea popped into my head, instead of writing a rule set that is written, published and torn apart by the greater masses. How about create a game system where players meet for a event, organised by a Umpire who controls the stats side of things, so players must play out by issuing orders like Kriegspiel and getting a more realistic and immersive experience. This also has the added bonus of the Umpire shielding the rules so that cannot be manipulated/ exploited. Crazy eh?

So this is the rough gist of Hi-Jinks - a pseudo LARP/Wargame/RPG with a lil sprinkling of Living History (Who can't resist the excuse to dress up lol). And to get the ball rolling and see if I was capable of running such a monster, I decided to take the principles of Hi-Jinks and apply it to a Umpire led game of Bolt Action (The true setting of Hi-jinks will be a "what if" 1930s setting which I will go into more detail in a later post).


The stage was set in Germany 1945, the fictional town of Gross-Schuh was occupied by Allied force until a few days ago when the people of the town, secretly in communication with a Axis platoon secretly posted a few miles away staged a revolt and managed to push out the Allies.

A week later Allied HQ demands the town to be re-taken and the non-corporation of its residents to be made a example of.

Before deployment - each player rolled to see the "personality" of their command groups - this would help me determine they react when command and morale began to break down. the results where:

Jay: Bully
Ray: Professional
Phil: Patriot
John: Headstrong
Leigh: Humanist

The Axis side consisted of Jay and Faction Ray. Jay controlled a couple of squads of Heer Infantry and a sniper team, while Ray controlled two infanty units of Fallshirmjager, a medium mortar team, a detached LMG team and a MMG team. They also had 2 Panzer IVs and a unit of Panzer Grenadiers in halftrack in reserve to be (hopefully) called upon when needed.

The Allies where a union of Johnno, Leigh and Phil. Johnno controlled a British force; 2 units of infantry, a MMG universal carrier, a sniper team, HMG team and a Cromwell. Leigh was the US; 2 infantry teams, a sniper team, a bazooka team and a Sherman while Phil played French Resistance (In Germany?) ; 2 units of infantry and 2 experimental tankettes.

The Axis side was to deploy first and sneakily while the Allied players where off discussing tactics they deployed units inside the cottage and two town houses closet to the Allied entry edge (Buildings closet to foreground in the picture above) - to represent units that have seek shelter with the locals. The rest of the Axis forces except those kept in reserve where positioned in the far top area of the board. They also asked if they could have off-board artillery zero-ed in on the pile of rubble between the barn and the boccage - since they where meant to be only a few miles from a Divisional HQ, it was granted.



The Allies discussed there plan of attack and decided to send in the two sniper teams and a unit of French in first to recon while the rest of the army pushed in. While Leigh's US sniper team made good progress and successfully sneaked there way in to the corn field along the left flank, Johnnos team went to check the closet cottage only to find a unit of Fallshirmjager inside - luckily they hadn't spotted them. More of the allied forces began to move in, Phil's french and Johnno's HMG team quickly positioned themselves into the barn on the right flank.

But suddenly Ray's fallshirmjager, the ones in the cottage had spotted Leigh's sniper team - they fired wildly into the corn field, failing to hit them. Meanwhile Jay's platoon command, upon hearing the gunfire immediately called for armoured assistance from Divisional HQ which he was quickly denied, being notified to correctly assess and identify the threat before demanding such valuable a asset.


While the Fallshirmjagers in the cottage where being distracted by the snipers, the Allies poured more force onto the board, with Johns and Leigh's armour moving along the right flank. To assist the pinned US snipers, a US infantry team moved to the cottage and fuzzed a grenade through the door, unfortunately the grenade thrower was shot down via panicked shots from the unit inside but the blast killed three fallshirmjagers and forced the unit to flee into the next room, clearly shaken.


From up high, Ray's MMG team spotted the Allied armour, relaying their finds to Jay's commander he quickly got back on the radio to Divisional HQ, while his finds where vague in description and failed to notify the location and movement of the armoured advance, Divisional sent a Panzer IV which entered via the main road on the Axis Deployment zone, it slowly advanced as it had no idea the location of the enemy armour.



Meanwhile the Allies where pushing forward strong, having secured the southern most edge of Gross-Schuh, this put the Fallshirmjager in a dire situation, been surrounded from all sides and taking serious fire, even some of the civilians whose cottage it belonged to have become casualties. They radioed in to Ray's commander, wishing permission to retire and escort the civilians to safety. Ray accepted and making a break from the far window, they fled the cottage. Even though the Allied forces could see their retreat, they held their fire for the sake of the civilians.


But the ceasefire was broken by the snap crack of a marksmen in the towns house nearest the right flank. The fire startled the Allies who immediately poured fire into the building. The retiring fallshirmjager, thinking the fire was intended for them dived into the building to the left of the marksman and began attacking Leigh's US. Leigh's men, startled and outraged by the fallshirmjagers dishonourable betrayal of the rules of engagement unleashed their full wrath into the building  - turning it into a blood bath.


Seeing the intensity of the conflict escalating and hearing of the loss of his infantry in the town house, Ray called in the final reserves, a Half track filled with Jay's Panzer Grenadiers. At the same time the Panzer IVs had moved to the far right flank, on the right hand  side of the ruined industrial building and began trading fire with the Johnno's Cromwell and Leigh's Sherman. While the engagement was intense, neither managed to make in significant damage on the other.


Across the field on the left, Johnno's infantry supported by Phil's tankettes made a significant push up on the left flank while Leigh's infantry moved in the cottage that was once held by the fallshirmjager. As the tankettes and infantry pushed forward, they came under fire from the half track and some of Ray's infantry who held position behind a boccage. They quickly darted into the town house which they knew held the marksman. But what they didn't know is that it also held a german infantry unit was hiding in the floor above as Johnno's Brits entered the building. Without warning the Germans descended upon them - killing them to a man.


At the same time a Panzerfaust from the same German unit launched from the 2nd floor of the building, reducing one of the tankettes to smouldering metal. Boiled into a fury the rest of Johnno's forces, against his wishes pushed towards the German unit, blood lust with vengeance. Ray's medium mortar also had began its barrage, landing some solid hits on the right flank around the old barn, pinning the British and French forces around it.


Back to the tank engagement, a lucky shot turned one of the Panzer IVs into a fireball. Sensing they where losing the right flank, Ray's commander fired the flare and called in the Division Artillery



bombardment. The Allies heard the distant guns firing but reacted too slowly, the bombardment landed just south of the boccage lined field, heavily suppressing Leigh's and Phil's infantry. Phil sent his men into the cover of the building the fallshirmjager and civilians made their last stand. They wasn't expecting the carnage that they found while safe from the barrage they were still in shock.



Back on the left flank, Johnno's and Leigh's infantry poured fire into the town house where the Brit and tankettes got ambushed. The marksman and long been killed and the German infantry unit inside was heavily suppressed and called aid from Jay's commander, who had been hurling abuse at his tank commander for his supposed incompetence. In response to their plea, The half track hurtled itself to the town house and fired into the British Infantry who where pushed back. After pushing back the Brit infantry they poured into the town house held by the battered French who outraged by their allies conduct had lost their taste for battle, Phil's commander surrendered but before he could be escorted back into the half track , Leigh's infantry in the cottage who by now seemed to gain the taste for killing in cold blood, fired onto the German unit but only managing to kill Phil's captured commander!



With the allies command in absolute disarray and not managing to even push halfway into the town and because the Axis forces where still very much intact (Every unit on the allied side was heavily suppressed and suffering from fatigue) it was deemed a solid victory for the Axis!

As my first go at Umpiring, I felt it went pretty well, I clearly had to wing it at times but the players never grumbled and seemed very satisfied with the game, specially liking the aspects of protecting civilians, the psychology of their commanders and having to really think about the context of their orders.

Sometimes though I felt I had to battle with the Bolt Action rules as if I did not follow them, the players would feel that I was not being impartial and would of spoilt the game, while that was averted, I will be writing my own set of rules, that are looser, more guideline like thus giving me the freedom needed to add more drama to game.

Playing (And running) a Umpire led game has been a real breath of fresh air and If anyone reading this has been considering such a style of play - please give it a go, it is a little more work but its is really worth it :)

Thanks for your time, cya soon.